High and low poly meshes modeled in Maya. Baked and surfaced in Substance Painter.
I contributed to lighting, modeling, and texturing of assets in these level. I also optimized lightmaps and lightmap UVs. I assisted in precomputed visibility rendering for best performance. All images rendered in Unreal 5.
Unpublished side-scroller lit in UE4.
Unpublished VR Title. Lighting Samples in Unreal Editor.
Scenes lit by me in Unreal 4
Hero weapons and London Eye Capsule. Hi-res modeling done in Fusion 360. Game-res mesh modeled in Maya. Surfaced in Substance Painter. Tokarev Pistol and London Eye Capsule rigged by me. I also provided all the lighting in the title.
VR game for Google Daydream via Unreal Engine. Assets produced using Maya, zBrush, Substance Painter, and Substance Designer. Goldsmoke Robot rigged by me for posing and rendering purposes.
VR Marketing tool to promote the film, The Divergent Series: Allegiant.
Collection of freelance and unreleased works.